Thursday 19 May 2016

MY HONEST THOUGHTS ON DOOM REBOOT





(This blog contains personal opinions, please respect my opinions/thoughts by not sending me hate comments)

So I managed to find time to play on the new DooM reboot and I have to admit. It looks pretty good for a solid first person shooter. No aiming down sights, no health regen, no reloading, no stupid follow the NPC throughout the level and wasting your time, no penalties, no shitty two weapon limit and no cover system. Just run and kill everything that moves and that's a great thing. But however there is two drawbacks I kinda want to address to Id Software, Doom's Snapmap and the multiplayer.



While it's great for creating Nazi Zombie style survivor modes and deathmatch arenas. It has a few problems, it's completely limited and terrible for mods and here's why:
  • Since the Cyberdemon and Spider-Mastermind and some monsters are boss exclusives in the game. They cannot be selected. But why can we use crap load of Cybies in Doom Builder for Doom I & Doom II?
  • The two-weapon system limit. Please do not tell me Id is following CoD's footsteps with this garbage system in Snapmap mode.
  • You start with a Combat Shotgun which is your starting weapon in Snapmap rather than a pistol. Once both of your weapons runs out of ammo, can't use fists unless you glory kill them when the enemies flash orange, then you're simply stuck with a standard melee stub like any other shooters. No pistol, na da! Doom 3 had fists for crying out loud.
  • Only one environment can only be selected for snapmap which is the UAC base which kinda both bland and lame.
  • If you go overboard one of the limit percentages, you cannot add anymore unless you delete some.
  • There is no mods.
I don't know about you but Brutal Doom's mod creator SgtMarkIV was right about the whole snapmap situation after all. Even though I don't hate snapmap that much, it's still easier to use, just the programming I need to get used to.


 As for the multiplayer, it's good in my opinion but feels a little bland. It just basically plays like any other multiplayer shooters. You can customise your character design and your loadout ''cough'' ''cough'' two weapons at a time, play as a demon when you pick up a rune and even do glory kills on other players. In the original multiplayer of Doom, you start out with a pistol and had to pick weapons to use against your foes, in Doom 2016, you have a loadout system. And as for the announcer, it's terrible. the multiplayer just feels like Destiny all over again but with Quake III Arena and Unreal Tournament elements thrown in.

Certain Affinity who assisted Activision and Bungie with the multiplayer content for Call of Duty and Halo also assisted Id Software with the multiplayer aspects for Doom. 
I'm not saying that the multiplayer isn't really bad. It's does has it's good points and it's bad points. I quite enjoyed it. I really hope mods gets added sometime for snapmap in the near future. 

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